Haven't you ever had the problem that you have empty, non-accessible buildings on your farm, but you still want to use them?
That's exactly what these triggers would be for. This set of triggers consists of different functions of Farming Simulator.
All triggers cost €5,000
The maintenance for non-productions amounts to 5€/day.
Production costs and quantities vary, same as those of the main game.
The following triggers are included:
Selling Stations
- for all products from the basegame
- for all Grains
Changelog v1.1.0.0
- Fixed: Test areas did not fit all buildings.
- Fixed: The icons at all unloading points of the productions are now adjusted
- Fixed: The icon of the dairy was too high
- Fixed: The sugar factory sign now displays correctly.
-Fixed:
- Changed: The Standrad unloading station is no longer loaded from the main game, as the version there causes a warning in the log and does not make a ground adjustment.
- Changed: Level areas are now only as large as the triggers.
- Changed: Clear Areas are now only as large as the triggers.
- Changed: The hay store now also accepts bales.
-Changed:
- New: Liquid storage
- New: Grain silo
- New: Multi-fruit silo
🌾 Hey farmers! 🚜
Looking for your people? Come hang out in the official Farming Simulator #Discord! Chat, share tips, show off your farms, and make friends who love the game as much as you do. 🌱
https://t.co/FBl3Kg5AwY
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