Changelog

Farming Simulator 25 Update 1.5.0.1

Patch 1.5.0.1

Bugfixes & Changes
  • Fixed PC version crashing during shader compilation with render resolutions above 4k
  • Fixed PS5 buttons with Logitech wheels
  • Fixed Xbox registering duplicate navigation button inputs with Remote Play
Info
  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.


Patch 1.5.0.0

Bugfixes & Changes
  • Various technical changes to significantly improve performance
  • Various stability improvements to prevent crashes
  • Various text / translation adjustments
  • Various visual adjustments on several models
  • Improved advanced settings do not require a game restart anymore.
  • Improved behavior of Go To helper
  • Improved collision checks against the ground (less objects falling through / getting stuck in the ground / bouncing mowers)
  • Improved generated collisions of cut trees
  • Improved color reproduction in HDR mode
  • Improved HDR activation does not require a game restart anymore
  • Improved quality of AMD FSR 3 rendering
  • Improved quality of TAA rendering
  • Improved soft shadows casted from various sources
  • Improved sugarbeet leaves on the ground
  • Improved UI slider behavior with controllers
  • Doubled harvest rate of grapes and olives
  • Reduced planting costs for grape and olive orchards
  • Reduced vehicle paint damage accumulation speed
  • Fixed multiplayer sync of ground tyre deformation
  • Fixed placeable extensions loosing connection after reloading a savegame
  • Fixed Lely feeding robot to produce enough food for all animals
  • Fixed capello diamant8 corn header lowered too far
  • Fixed chicken barn small and from rudolf hörmann being unable to add custom pasture
  • Fixed front axle not being limited on a few tractors when frontloader is attached
  • Fixed grain elevator museum interactions and collisions
  • Fixed issues with shader cache when it gets corrupted (e.g. crash while saving or some external tool, like Cloud Sync, breaking it)
  • Fixed missing collision on husbandries with lely vector
  • Fixed momentary hangs when cables on winches are created or removed
  • Fixed obsolete great demand on debris cutter and train selling stations
  • Fixed placement area's of 250kW BGA
  • Fixed Pöttinger SERVO T 6000 P working behavior
  • Fixed sound beep on Hutan Pantai in spring
  • Fixed wheels on bomech machinery not being declared as care wheels
  • Fixed wild animals behavior with various obstacles
New additions
  • Added performance modes for PS5 and Xbox Series X
  • Enabled water reflections on PS5 platforms
  • Added shader generation step when loading into a savegame without or mismatching shader cache.
  • Added small cementFactory
  • Added foam to water simulation
Modding
  • Added maxHeight user attribute to splines to limit the vehicles that will use it with GoTo AI
  • Adjusted color and material of rearLight30
  • Fixed loading of mod vehicle types from vehicle type configs
  • Added command descriptions in console
  • Improved scrolling behavior within the console while typing is disabled.
  • scroll to to top' (home) and 'scroll to bottom' (end) (when typing is not enabled)
  • scroll 1 page by holding shift while pressing page up or down (when typing is not enabled)
Info
  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.


Patch 1.4.0.0

Bugfixes & Changes
  • Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
  • Disabled poplar being destructed when driving over it
  • Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
  • Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
  • Fixed beetroots displayed on belt systems
  • Fixed clipDistance mismatch on the large windmill
  • Fixed color selection on geringhoff headers
  • Fixed cut ravaged trees (created by twister) not being saved properly
  • Fixed deletion of weeds with dynamic husbandries
  • Fixed effect particles being displayed too dark in certain scenarios
  • Fixed guidance steering working width on Agrio Dino II
  • Fixed landscaping delay
  • Fixed mission "deadwood" trees being sometimes outside the map border
  • Fixed mission "planting soybeans" spawning with incompatible machinery
  • Fixed missions for fieldwork not progressing in some cases
  • Fixed mod filter for crossplay refreshing in the mods overview
  • Fixed terrain paint brush not having option to switch to round shape
  • Fixed texture flickering issue on the sunflower silo
  • Fixed various placeables with configurable solar panels not having an income
  • Fixed various weeders wheels destroying crops
  • Fixed winch sync with more than 3 trees attached
  • Riverbend Springs - Disabled bee sounds while in vehicle
  • Hutan Pantai - fixed inability to place buildings on farmland 60
  • Zielonka - added additional splines for Go-To AI workers
  • Major improvements towards game stability
  • Improved advanced graphic settings menu
  • Improved check to fill water trailers on smaller water sources
  • Improved forestry mulchers removing stumps
  • Improved guidance steering line visualization
  • Improved wave simulation on rice fields
  • Increased fill speed from the larger water tank
  • Increased height of sawmill unloading triggers to support higher trailers
  • Removed limestation pipe collision to support higher trailers
  • Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
  • Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
  • Improved performance for various foliage types
  • Various improvements for Field AI workers
  • Various improvements for Go-To AI workers
  • Various localization fixes and improvements
  • Various visual adjustments on several machines
New additions
  • Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
  • JD wheel weight support to groundking & TM1000 wheels
  • Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
  • Visible checkmark to downloaded mods in the mods overview
Modding
  • Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
Info
  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.


Patch 1.3.0.0

Bugfixes & Changes
  • Fixed attacher position on Wifo HMZ 340/3000
  • Fixed brushing horses in multiplayer
  • Fixed bug preventing to pet the dog
  • Fixed configurations of Elmers Super 7
  • Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
  • Fixed direct seeding after mulching or hail damage
  • Fixed discharging of Lizard MKS 32
  • Fixed effect of MKB-4TR in multiplayer
  • Fixed fertilizing function of Novag T-Force
  • Fixed footstep sounds on building collisions
  • Fixed game freezing when using the Brielmaier windrower
  • Fixed headers flying away from header trailers when placed from the wrong side
  • Fixed Ignition lock issues with automatic motor start setting
  • Fixed ignition lock not turning displays on in the ignition only state
  • Fixed issues with fences blocking clients from joining multiplayer games
  • Fixed issues with a few UI elements on non 16:9 aspect ratio displays
  • Fixed MacDon FD250 spawning in the ground
  • Fixed memory leak when plowing during Steering Assist calculation
  • Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
  • Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
  • Fixed mirror reflections being too bright
  • Fixed mirror reflections displaying the environment texture enlarged
  • Fixed missing bonus on selling machines directly at the shop
  • Fixed missing foilwrap on cotton round bales
  • Fixed missing info in landscaping while out of money
  • Fixed mission "balewraping" sometimes spawning outside the actual field
  • Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer
  • Fixed mission progress display incorrectly showing missions from other farms
  • Fixed mission time not being displayed in multiplayer
  • Fixed modhub not showing screenshots for updates
  • Fixed modhub search within the category view
  • Fixed money being charged when selecting a fence without placing it
  • Fixed multiplayer rejoin issue with AI worker
  • Fixed not spawning at the farm's owned farmhouse
  • Fixed placeables position/rotation not being accurate on clients
  • Fixed rice field flooding sync in multiplayer for clients
  • Fixed screenshots not capturing while in menu
  • Fixed sound not playing when filling the dog bowl
  • Fixed spreading function of Bredal SG2000 on unowned farmland
  • Fixed stone contracts respawning on the same field
  • Fixed support for some Xbox Controller revisions
  • Fixed tire tracks not being removed when covering a silage silo
  • Fixed unloading of unfinished bales
  • Fixed used market vehicles loading without wheels
  • Fixed used market vehicles using invalid configurations
  • Fixed water costs with the old windmill pump, it's free now
  • Fixed flickering of the screen on some GPUs in some situations
  • Reduced RAM and VRAM usage
  • Fixed support for Xbox wireless controller on MacOS
  • Fixed sharpness setting with FSR3
  • Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
  • Fixed shader compilation stutter when switching graphics settings without restarting
  • Riverbend Springs - added collisions to various props and smaller objects
  • Riverbend Springs - adjusted tree transport mission location
  • Riverbend Springs - fixed Go-To AI driving into building at sunflower farm
  • Riverbend Springs - fixed various other smaller issues around the map
  • Riverbend Springs - improved distance rendering of various objects / buildings
  • Riverbend Springs - improved traffic splines on multiple roads
  • Riverbend Springs - improved transitions in various spots to outside scenery
  • Riverbend Springs - improved winter visuals
  • Riverbend Springs - prevented swimming under the restaurant boat
  • Riverbend Springs - removed main roads from buyable farmlands
  • Hutan Pantai - adjusted clipDistances of various objects
  • Hutan Pantai - disabled the Go-To AI to utilize the Highway temporarily
  • Hutan Pantai - prevent Go-To AI driving through the concrete channel in the map center
  • Hutan Pantai - fixed fence without collision in the city
  • Hutan Pantai - fixed invisible rock near the temple
  • Hutan Pantai - fixed traffic coming through the wrong one way direction
  • Hutan Pantai - fixed various rocks without collision
  • Hutan Pantai - fixed various other smaller issues around the map
  • Hutan Pantai - removed main roads from buyable farmlands
  • Zielonka - adjusted clipDistances of various objects
  • Zielonka - fixed terrain clipping above the roads in various places
  • Zielonka - fixed various other smaller issues around the map
  • Improved AI field worker on large fields
  • Improved AI field worker waiting for trailer driver on corner cuts
  • Improved AI field worker with various tractors / tools
  • Improved AI Go-To worker in various locations and situations
  • Improved bale textures
  • Improved field course line colors in color blind mode
  • Improved fillPlane visuals
  • Improved line selection with steering assist on headlands
  • Improved near and distance texture rendering for several crops
  • Increased harvest rate of peas
  • Increased harvest rate of poplar
  • Increased profitability of ravaged trees
  • Increased seeding rate for canola
  • Reduced purchase price of the Anderson MERGEPRO 915
  • Reduced tree transport contract profitability
  • Various stability improvements to prevent crashes
  • Various technical adjustments to improve performance
  • Various visual adjustments on several models
  • Various text / translation adjustments
New additions
  • Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
  • Added support for CPUs without AVX2 support
  • Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
  • Color picker has been added for configurations in the shop to use completely custom colors and materials
  • Construction screen now displays required materials for constrictuble buildings
  • Crops in separate section in prices overview
  • Front guard configuration for Pitts Trailers LT40-8L
  • KUHN TWINE & NETWRAP are now available as branded consumables
  • Lizard conveyor belt to pickup bulk material from ground
  • Optional input action to toggle the steering assist lines
  • Placeable lime station
  • Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
  • Sugarbeet harvesters can now also be used for beet root
  • Various decorational objects have been added to the placeable menu
Modding
  • Added custom shop offset support per config
  • Added incomePerHour configuration for simplePlaceable
  • Added log feedback on incorrectly registrated dependencies
  • Added SeedTreater vehicle specialization
  • Added various checks to avoid runtime errors and display a log message instead
  • Fixed modded placeableVehicles crashing the game
  • Fixed referencing custom wheel xml's
  • Improved documentation for engine script binding
  • Fixed "New Mod from Game" feature in GIANTS Editor for maps
  • Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version
Info
  • As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.

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