Allow starting the game with some GPUs again that only support DirectX 12 feature level 11 (e.g. Geforce 700series). Note that this is below the offical minimum specifications and performance and stability might not be ideal
Disabled poplar being destructed when driving over it
Fixed "Gone but not for cotton" achievement (sell 40 cotton bales) not saving progress properly
Fixed "Trailer fill limit reached" icon for trailers not relibably showing for clients
Fixed beetroots displayed on belt systems
Fixed clipDistance mismatch on the large windmill
Fixed color selection on geringhoff headers
Fixed cut ravaged trees (created by twister) not being saved properly
Fixed deletion of weeds with dynamic husbandries
Fixed effect particles being displayed too dark in certain scenarios
Fixed guidance steering working width on Agrio Dino II
Fixed landscaping delay
Fixed mission "deadwood" trees being sometimes outside the map border
Fixed mission "planting soybeans" spawning with incompatible machinery
Fixed missions for fieldwork not progressing in some cases
Fixed mod filter for crossplay refreshing in the mods overview
Fixed terrain paint brush not having option to switch to round shape
Fixed texture flickering issue on the sunflower silo
Fixed various placeables with configurable solar panels not having an income
Fixed various weeders wheels destroying crops
Fixed winch sync with more than 3 trees attached
Riverbend Springs - Disabled bee sounds while in vehicle
Hutan Pantai - fixed inability to place buildings on farmland 60
Zielonka - added additional splines for Go-To AI workers
Major improvements towards game stability
Improved advanced graphic settings menu
Improved check to fill water trailers on smaller water sources
Improved forestry mulchers removing stumps
Improved guidance steering line visualization
Improved wave simulation on rice fields
Increased fill speed from the larger water tank
Increased height of sawmill unloading triggers to support higher trailers
Removed limestation pipe collision to support higher trailers
Tweaked steering sensitivity for gamepads introduced with 1.3.0.0 and increased available settings range
Limited amount of straw buffered in combines to avoid large heaps when leaving blocked area
Improved performance for various foliage types
Various improvements for Field AI workers
Various improvements for Go-To AI workers
Various localization fixes and improvements
Various visual adjustments on several machines
New additions
Massey Ferguson Prime Twine & Netwrap+ are now available as branded consumables
JD wheel weight support to groundking & TM1000 wheels
Graphic setting control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Visible checkmark to downloaded mods in the mods overview
Modding
Added "shallowWaterSimulation" placeable specialization to allow for simulated water in placeables
Info
As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
Patch 1.3.0.0
Bugfixes & Changes
Fixed attacher position on Wifo HMZ 340/3000
Fixed brushing horses in multiplayer
Fixed bug preventing to pet the dog
Fixed configurations of Elmers Super 7
Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
Fixed direct seeding after mulching or hail damage
Fixed discharging of Lizard MKS 32
Fixed effect of MKB-4TR in multiplayer
Fixed fertilizing function of Novag T-Force
Fixed footstep sounds on building collisions
Fixed game freezing when using the Brielmaier windrower
Fixed headers flying away from header trailers when placed from the wrong side
Fixed Ignition lock issues with automatic motor start setting
Fixed ignition lock not turning displays on in the ignition only state
Fixed issues with fences blocking clients from joining multiplayer games
Fixed issues with a few UI elements on non 16:9 aspect ratio displays
Fixed MacDon FD250 spawning in the ground
Fixed memory leak when plowing during Steering Assist calculation
Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
Fixed mirror reflections being too bright
Fixed mirror reflections displaying the environment texture enlarged
Fixed missing bonus on selling machines directly at the shop
Fixed missing foilwrap on cotton round bales
Fixed missing info in landscaping while out of money
Fixed mission "balewraping" sometimes spawning outside the actual field
Fixed mission "tree transport" showing and spawning incorrect machinery preview in multiplayer
Fixed mission progress display incorrectly showing missions from other farms
Fixed mission time not being displayed in multiplayer
Fixed modhub not showing screenshots for updates
Fixed modhub search within the category view
Fixed money being charged when selecting a fence without placing it
Fixed multiplayer rejoin issue with AI worker
Fixed not spawning at the farm's owned farmhouse
Fixed placeables position/rotation not being accurate on clients
Fixed rice field flooding sync in multiplayer for clients
Fixed screenshots not capturing while in menu
Fixed sound not playing when filling the dog bowl
Fixed spreading function of Bredal SG2000 on unowned farmland
Fixed stone contracts respawning on the same field
Fixed support for some Xbox Controller revisions
Fixed tire tracks not being removed when covering a silage silo
Fixed unloading of unfinished bales
Fixed used market vehicles loading without wheels
Fixed used market vehicles using invalid configurations
Fixed water costs with the old windmill pump, it's free now
Fixed flickering of the screen on some GPUs in some situations
Reduced RAM and VRAM usage
Fixed support for Xbox wireless controller on MacOS
Fixed sharpness setting with FSR3
Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
Fixed shader compilation stutter when switching graphics settings without restarting
Riverbend Springs - added collisions to various props and smaller objects
Riverbend Springs - adjusted tree transport mission location
Riverbend Springs - fixed Go-To AI driving into building at sunflower farm
Riverbend Springs - fixed various other smaller issues around the map
Riverbend Springs - improved distance rendering of various objects / buildings
Riverbend Springs - improved traffic splines on multiple roads
Riverbend Springs - improved transitions in various spots to outside scenery
Riverbend Springs - improved winter visuals
Riverbend Springs - prevented swimming under the restaurant boat
Riverbend Springs - removed main roads from buyable farmlands
Hutan Pantai - adjusted clipDistances of various objects
Hutan Pantai - disabled the Go-To AI to utilize the Highway temporarily
Hutan Pantai - prevent Go-To AI driving through the concrete channel in the map center
Hutan Pantai - fixed fence without collision in the city
Hutan Pantai - fixed invisible rock near the temple
Hutan Pantai - fixed traffic coming through the wrong one way direction
Hutan Pantai - fixed various rocks without collision
Hutan Pantai - fixed various other smaller issues around the map
Hutan Pantai - removed main roads from buyable farmlands
Zielonka - adjusted clipDistances of various objects
Zielonka - fixed terrain clipping above the roads in various places
Zielonka - fixed various other smaller issues around the map
Improved AI field worker on large fields
Improved AI field worker waiting for trailer driver on corner cuts
Improved AI field worker with various tractors / tools
Improved AI Go-To worker in various locations and situations
Improved bale textures
Improved field course line colors in color blind mode
Improved fillPlane visuals
Improved line selection with steering assist on headlands
Improved near and distance texture rendering for several crops
Increased harvest rate of peas
Increased harvest rate of poplar
Increased profitability of ravaged trees
Increased seeding rate for canola
Reduced purchase price of the Anderson MERGEPRO 915
Reduced tree transport contract profitability
Various stability improvements to prevent crashes
Various technical adjustments to improve performance
Various visual adjustments on several models
Various text / translation adjustments
New additions
Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
Added support for CPUs without AVX2 support
Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
Color picker has been added for configurations in the shop to use completely custom colors and materials
Construction screen now displays required materials for constrictuble buildings
Crops in separate section in prices overview
Front guard configuration for Pitts Trailers LT40-8L
KUHN TWINE & NETWRAP are now available as branded consumables
Lizard conveyor belt to pickup bulk material from ground
Optional input action to toggle the steering assist lines
Placeable lime station
Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
Sugarbeet harvesters can now also be used for beet root
Various decorational objects have been added to the placeable menu
Modding
Added custom shop offset support per config
Added incomePerHour configuration for simplePlaceable
Added log feedback on incorrectly registrated dependencies
Added SeedTreater vehicle specialization
Added various checks to avoid runtime errors and display a log message instead
Fixed modded placeableVehicles crashing the game
Fixed referencing custom wheel xml's
Improved documentation for engine script binding
Fixed "New Mod from Game" feature in GIANTS Editor for maps
Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version
Info
As with all major updates to Farming Simulator, you may experience stuttering on the first game launch after the update when using mods or custom graphics settings due to shaders being recompiled.
We use cookies and analytics tools to improve the user friendliness of the Internet website. By continuing to use our website you are agreeing to our use of cookies.