Haven't you ever had the problem that you have empty, non-accessible buildings on your farm, but you still want to use them?
That's exactly what these triggers would be for. This set of triggers consists of different functions of Farming Simulator.
All triggers cost $5,000
The maintenance for non-productions amounts to 5$/day.
The maintenance for productions amounts to 10$/day.
Production costs and quantities vary, same as those of the main game.
The following triggers are included:
Selling Stations
- for all products from the basegame
- for all Grains
Changelog:
Version 1.1.0.0
- Added: missing productions
- Changed: The colour of the Signs
- Fixed: Bale Storage not sellable
Changelog:
Version 1.2.0.0
- Added: Multifruit Buying Station for Bulk Goods
- Added: Multifruit Buying Station for Pallets
- Added: Object Storage with visual Tarp under it
- Added: Object Storage with visual Straw under it
🚜 Year 1 of Farming Simulator 25 is in the books! ⚙️ Join us as we check out the Mods of the Year & look back at the highlights from Nov ‘24 to Nov ‘25! 🏆
What's your Mod of the Year? 👇
🎥 https://t.co/VMBaPfECFmhttps://t.co/SQjnQizFsr
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