Things are different here now:
- You'll find a paved road from bridge to bridge
- There is no fuel sale point
- BGA modified to make fuel for you
- One sale point takes all
- Working sawmill 2.5 times faster production
- Dealership
- Animal dealer
- Stone quarry
The major difference in this 22 version is that it now has a farm
- Cows
- Chickens
- Silo
- Trailer house
- Two buildings
- One field
- And start up equipment
Changelog 2.0.0.0: NEW SAVE GAME NEEDED
This has 2 maps in one, also includes the original version with path just like 19 version
Map has had complete overhaul, now has the following:
- Map now has Clover,Alfalfa and Soybean Straw. Thank you Lancyboi
- New two lane road with traffic
- Pedestrians walk the road
- AI Worker Splines on all gravel roads, and to end of bridges
- 6 Fields all buyable and saleable
- Added houses,firehouse, and more, Made it more like a small community
- 2 Sale points, and a bale salepoint
- 55 buyable Lands
- Farm area and house redone
- Summer and Winter things will appear at boat dock and firehouse
- Now has fuel sale point
- BGA has been adjusted to hold more
- Trees have been redone and many removed on eastside
- Free Water behind Firehouse
- Quarry Area redone some, Rock removed above stone
- Tried to make this feel like a small logging town feel
- Much more...
Changelog 2.1.0.0:
- Removed floating hydrant above field 1
- ModDesc updated
- Fixed tilt head error the update caused
Changelog 2.2.0.0: NEW SAVE GAME NEEDED
- Added 2 New Filltypes Iron Ore and Crude Oil
- Added New Filltypes to sale points
- Added Containers sellable at sawmill and log sale
- New Sawmill and Dryer, Must Dry lumber to sell
- BGA compacities raised, Takes Crude Oil
- Other Various Fixes
Changelog 2.3.0.0:
- Fixed Issue with Göweil Pack new bale types not working
We use cookies and analytics tools to improve the user friendliness of the Internet website. By continuing to use our website you are agreeing to our use of cookies.