Patch #1 for Farming Simulator VR

March 10, 2025

Farming Simulator VR is available on Meta Quest - and so is the first patch for the virtual-reality-optimized game that gets you real close to the soil.

Update FSVR in your library on Meta Quest 2, Quest 3, Quest 3S, and Quest Pro before you start to play and you can look forward to quite a few new additions and various optimizations!

Changelog

FSVR - Patch #1


New Additions 

  • Added working real-time mirrors to all drivable vehicles
  • Added proper vehicle attachment connections that update with the model
  • Added distance grab visual prediction to avoid objects spawning already intersected
  • Added a head guard for the player to avoid head penetration through walls
  • Tablet UI added shop redirection to non-owned fields on the map
  • Added hand guard in Greenhouse to avoid player hands penetrating walls and raised beds
  • Added working switches for lights and vents in the Greenhouse
  • Added audio cue for bale loader unloading
  • Added various custom hand poses for Greenhouse plants
  • Added new hand poses for storage containers used in the Greenhouse
  • Added hand poses for tablet, radio, and baseball bat

General Improvements

  • Various localization fixes and tweaks
  • Various performance optimizations for Quest 2
  • Fixed some audio not reacting to volume settings
  • Fixed missing notifications for vehicle parts breaking
  • Fixed vehicle being functional on field even after essential part broke
  • Fixed various task progress calculation issues
  • Fixed game pausing and resuming correctly
  • Fixed rolling ladder clipping and exploits
  • Fixed player spawning inside vehicle after selling vehicle on field
  • Fixed player orientation after spawning in new scene
  • Fixed tool highlighting for impact wrenches and spawn highlighting of rolling ladder
  • Fixed grouping of greasing in vehicle damage listing
  • Fixed PTO vehicle parts not being essential
  • Destroying straw piles and crops with cultivator now finishes their respective tasks
  • Bale loading task reworked so that it reacts to bale loader being full
  • Tweaked car jack place points for Arcusin bale loader
  • Tweaked tools in workshop spawn positions to prevent collisions with the wall
  • Tweaked dirt masks on Trelleborg tires
  • Various workshop and yard tutorial fixes and tweaks
  • Various Greenhouse tutorial fixes
  • Various Greenhouse SFX fixes
  • Various fixes related to distance grab
  • Various visual and collision adjustments across all scenarios

Vehicle & Equipment Improvements

  • Added missing hydraulic motor on field for Arcusin bale loader
  • Fixed tube nuts being tightened/loosened without a vehicle part present
  • Fixed vehicle parts flying in the air when being grabbed and released too quickly
  • Fixed ladder on John Deere harvester not being climbable
  • Fixed hydro lever for Fendt Vario clipping into other cabin geometry
  • Fixed decals, hoses, and collisions on multiple machines (Horsch, CaseIH, John Deere, Köckerling, Lemken, Fendt)
  • Removed duplicate Kubota cabin filter cover in workshop

Balancing Optimization

  • AI Workers updated price calculation based on the vehicle and worker speed
  • Increased water and fertilizer consumption of weeds
  • Wheat price lowered

UI & Visual Improvements

  • Text labels for interactive objects are now clustered dynamically in Greenhouse
  • Matched notification icons and damage info color coding
  • Increased vehicle window reflections in the Workshop
  • Fixed Field graphical issues caused by ApplicationSpaceWarp
  • Fixed various storage container issues
  • Fixed inconsistent environment collisions on Field 1
  • Fixed misaligned road on Field 2
  • Fixed workshop lighting intensity issue
  • Fixed lighting of static objects and corrected reflections for all reflective material

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